
HitFilm’s celebrated unified 3D space has also been enhanced with the implementation of soft particles. Especially useful if you’re using shadow catchers to composite into live action.

That means that you can put a 3D model on top of a plane in HitFilm and you’ll get realistic occlusion.

Global ambient occlusion – we’ve upgraded the AO system to cast between different 3D layer types. In other words, your lighting looks better without you having to put in much extra work. This creates very natural lighting without having to create complex setups of 3D lights. Take a look at the video up top to see it in action.ĭynamic reflections – objects can now reflect each other and their surroundings! If you’re working with something shiny, like a polished vehicle, this is a big deal.ĭiffuse lighting – if you have a 3D model near a large green wall, the green light reflected from the wall will now spill onto your model. New lighting method – 3D models can now be rendered more accurately as different physical materials, from plastics to metals, with fine control of light bouncing off surfaces.
